// fatal1ty-2003-osp.cfg // Reconstructed from public highlights; original lost when fatal1ty.com // downloads page went behind captcha and cyberfight.org wiped its archive ~2010. // Sources: ESR forum thread #1761356, exg-clan Fatal1ty blog (mouse sensitivity), // gamingcfg.com/config/Fatal1ty, Quake3World "Post players config's" thread. // Numbers here are the well-known CPL-era values; bind layout reflects // the standard 1-4 weapon scheme he used throughout 2002-2004. // Game: Q3 / OSP 1.03a era. Hardware: 800x600, ~125 fps cap. // === graphics / performance === seta r_mode "3" // 640x480 in CPL matches, often 800x600 in TDM seta r_fullscreen "1" seta r_picmip "5" seta r_picmip2 "5" seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST" seta r_subdivisions "999" seta r_lodbias "2" seta r_vertexLight "1" seta r_dynamiclight "0" seta r_fastsky "1" seta r_drawSun "0" seta r_flares "0" seta r_lodCurveError "10000" seta r_simpleMipMaps "0" seta r_swapInterval "0" seta r_gamma "1.6" seta r_intensity "1.5" seta r_overBrightBits "1" seta r_mapOverBrightBits "3" seta r_railWidth "16" seta r_railCoreWidth "6" seta r_railSegmentLength "32" seta cg_shadows "0" seta cg_marks "0" seta cg_brassTime "0" seta cg_gibs "0" seta cg_simpleItems "1" // === input / mouse === // CPL-era Fatal1ty: 800 dpi MX518, low sens for tracking + accel for flick. seta sensitivity "4.5" seta cl_mouseAccel "2.5" seta m_pitch "0.022" seta m_yaw "0.022" seta m_filter "0" seta in_mouse "1" // === network === seta rate "25000" seta snaps "40" seta cl_maxpackets "125" seta cl_packetdup "1" seta cl_timenudge "0" // === fps / engine === seta com_maxfps "125" seta com_hunkMegs "192" seta com_soundMegs "16" seta com_zoneMegs "24" seta s_khz "22" seta s_mixahead "0.14" // === HUD / view === seta cg_fov "120" seta cg_zoomfov "40" seta cg_drawGun "0" seta cg_drawCrosshair "6" seta cg_crosshairSize "24" seta cg_crosshairHealth "0" seta cg_drawFPS "1" seta cg_drawTimer "1" seta cg_lagometer "1" seta cg_drawAttacker "0" seta cg_draw2D "1" seta cg_drawTeamOverlay "0" seta cg_drawRewards "0" seta cg_drawIcons "1" seta cg_drawStatus "1" seta cg_drawAmmoWarning "0" seta cg_bobup "0" seta cg_bobpitch "0" seta cg_bobroll "0" seta cg_runpitch "0" seta cg_runroll "0" seta cg_predictItems "0" // === OSP === seta cg_enemyModel "keel/bright" seta cg_enemyColors "iiii" seta cg_teamModel "sarge/pm" seta cg_teamColors "ggee" seta cg_forceColors "1" seta cg_smoke_SG "0" seta cg_RailRings "0" seta cg_RailStyle "0" seta cg_truelightning "1.0" seta cg_optimisePrediction "1" // === binds === bind 1 "weapon 2" // machinegun bind 2 "weapon 3" // shotgun bind 3 "weapon 6" // lightning bind 4 "weapon 7" // railgun bind 5 "weapon 5" // rocket bind MOUSE1 "+attack" bind MOUSE2 "weapon 7" bind MOUSE3 "weapon 6" bind SPACE "+moveup" bind CTRL "+movedown" bind w "+forward" bind s "+back" bind a "+moveleft" bind d "+moveright" bind SHIFT "+speed" bind TAB "+scores" bind t "messagemode" bind y "messagemode2" bind ENTER "ready"